The Pathfinder games have extensive settings beyond the main difficulty choice something like that would be an improvement. Man When I realized I could upcast Spirit Guardians and have someone sanctuary that character I was like holy crap!!! lol. But I mostly prefer BUFFING adding enemies over limited fun options for the player. maybe a batch of restrictions on a new difficulty mode that would somehow nerf the OP spells such as Haste, Counterspell, Spirit Guardians etc. Something to more encourage or require the use of scrolls potions and tricks to achieve victory would work though when your chain lightning, fireballs, haste are gone? I know BG2 had this when resting and not saying that was great either. What about some encounters / fights / raids on your camp with a long rest that if not won decisively could impart some penalties. I Wouldn't want to have to run around not being able to use my abilities but as it is its ridiculous. The Rapheal fight was brilliant and the only fight I think I had to use everything at my disposal and I convinced the big guy to fight on my side. Add a couple mini bosses to almost every act 3 encounter would help. Lord Gortash was such a joke and a let down. Most of the fights in Act 3 I was dumbfounded by the trivial nature of MOST fights. ![]() Honor mode, tactician plus, or maybe "Mindflayer" mode. Enemies would still need a boost though really on all difficulties and this could meddle with current playthroughs.Ģ. This would spare Larian from the difficulty of implementing another spell tier. One idea I had is to just increase the cap by TWO levels but restrict progression in a single class to 12. Granted I am willing to bet I completed more than many people across act 1 and act 2. I didn't even explore about 30% or more of shadowlands and I was capped too soon. This dulls the feeling of completion for most of Act 3. Fix the Level cap issue upon entering or early after Entering Act 3. But what is desperately needed to improve this I believe is 2 broad things.ġ. At least come here with a valid argument.įinally finished the game before weighing in on this. How is that that lvl 5 humans/elfs dwarfs hobgoblins have around 100 hp and in act 3 lvl 11 enemy's have from 28-45-65 hp. How is that possibille that every boss in act 1 have more hp theįinal boss of act 2 Ketheric Thorn? AND act 1 bosses are lvl 5 Thorn is lvl 11. It was not fun it as not hard it was not challenging. Everything just felt like we are hitting a world boss in diablo 4. Noone here ask that the ppl hou are enjoying the games lower difficulty should have harder time.īut I want to play with my friends but as soon as we started to play with 4 ppl. I should cut down my hand ask Dr Thorn to stab out my eyes. Where should I go to cry when the game is to hard? If the game is to easy. So I should only play alone or it's party time wtf? Remove Tasha's cauldron, and go back to core rules on tactician. I could not do it like the cloun says I wasn't pooooooaaaaasible. ![]() The only real challenge in this game is to kill the devils on the nautilus. And cannot accept that a 24 tonn truck of full of gold is not equal to 10g of gold. This situation is a joke and any one hou is saying the game is hard is delusional. I don't even understand how all of you can defend the late - middle game difficulty when a lvl 5 spider on normal difficulty have 125 hp and a late game lvl 12 zentarin member have 28 hp on tactician difficulty that mean the hp is Boosted. I dont think to insult me with stupidity is a good idea. Of course if you don't use any items Don use your turns you ill get destroyed no matter karmik or not. And we are not in act 2 currently where the ac is going up next lvl.Īctually I had other ideas in mind to take to play with one with the shadow and haste from pact of the tomb as a feylock. And of course she is immune to crits as well. ![]() The bard have medium armor can wear admantine armor have 14 dex + shield + defensive flourish+ bard gloves +4 armor class. I almost never get hit and because I have admantine shield I am immune to critical. Total 21 armor class with advantage w/o haste. + as a human I have shield +2 and I have 18 dex +mage armor +1 ac from Rob + ring of protection. Warlock can use darkness and its immune to blindness.
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